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REVEL303

3
Posts
A member registered Oct 23, 2020

Recent community posts

Not a problem! Thanks again for giving this a look, happy holidays!! 

Thanks for the reply, here's a small hallway. 

https://pastebin.com/GVxfj6S9

All textures sizes are at 256x256, let me know if this works.

My current workaround has been to build the map in valve mode, and convert the map format to standard, which keeps thing mostly intact. Obviously there's a few texture alignment snags here and there, but a price I'm more than willing to pay to continue using hammuer. It's a great tool! 

Bringing this up to confirm that by converting to standard, this test section also imports correctly. 

Love your work on the program! Currently an issue with the 4.25 version and importing valve 220 format maps from trenchbroom. It seems like no uv data is imported. 

No problems with standard mode in 4.25, no problems with this same .map file with 4.24. Zero out Q1 rotation flag is correct, all import settings correct. Tested across multiple workstations.